Kingmaker

5th of Gazran

After repairing the cart many times and even losing Faderein’s axe, only later to find it stuck to the underside of the cart. The party made it back to Oleg’s for hopefully some well deserved rest.

View
4th of Gazran, 4711

After repairing the cart, most the party went ahead to get back to Oleg’s, some of the party decided to return the defunct cart back to the outpost. The party stopped at a very large tree laying across the road to contemplate how to get the cart by it. Some giant centipedes that were feasting on the tree decided that the party might be better food and attacked party. the party was bitten and poisoned before they were able to fight off the centipedes.

View
3rd of Gazran, 4711

The party continued to track the bandits, but soon realized they were being tracked themselves! Out of the brush they were surrounded by wolves. The wolves were able to pull the sorcerer down, but eventually the party was able to finish them off and save anyone from getting dragged off.

The party finally found the end of the tracks following the Thorn River into a bandit camp. Kressle and her bandits fought furiously, but were overcome by some heroics of the sorcerer, some ingenuity of the archaeologist, and a well placed entangle from the hunter.

After interrogating the surviving bandit, the party found out the Svetlana’s ring was taken by some “nasty mites” that have a lair under a large sycamore tree. The party also found out that the bandits were organized under the leadership of someone/thing called the Staglord! The bandit was released for payment of his information.

The party took a fancy to the old run down cart in the bandit camp, and with vines and branches, they were able to get it into working condition.

View
2nd of Gazran, 4711

When the bandits came to attack Oleg’s trading post, led by Happs Bydon, the party made quick work of them and was even able to capture one. After interrogating him they found out there was a bandit camp in the Greenbelt that was led by Kressle. The party immediately started to follow the trail that the bandits left.

The party happened upon a group of kobolds that had fill themselves with some kind of root vegetable. After much difficult, and Cassius’ horse being dropped, the party was able to overcome the kobolds that were ferociously defending their vegetables.

At this point the party decided to rest to heal from their wounds and tend to the horse.

View
1st of Gazran, 4711

After walking this road over the past couple of days, the mud and sogginess is starting to get to you. Even the sucking sound of tromping down a muddy road has got your mind fixated. It is almost Gozran(April) and the snows are just melting from the long cold snowy winter. The spring rains haven’t really helped yet. You can’t remember the last time you were dry. You look around and see the Rostland Plains in all directions. Patches of wet snow still cover as far as you can see. Today the weather is seemingly breaking, it is clear but cool with a promise of a real spring thaw. With the breeze you are starting to smell the fresh grass, along with the constant smell of mold and mud. Ahead you notice on the horizon is a forest, most likely the Greenbelt, your destination. This is the first thing you have seen since leaving New Stetven. The road has even been void of travellers, at least heading to New Stetven, but you are sure there are a lot more in your wake, since it is going to be good hunting in the spring. You realize, with the thought of arriving at your destination and the afternoon sun, you start to actually shake the chill that you have had since you have been on the road. As promised, appearing on the road in the distance is some type of old structure, square and squat, with towers on each corner like more outpost forts. This must be Oleg’s Outpost. Looking at your other companions you think, that one must not really like people to live out here. This Oleg must be an interesting character.

As you approach the outpost, you notice that it is indeed an old fort, complete with a wooden palisade, watchtowers on each corner with some form of siege weapon on top. The road leads to a 30 foot wide closed wooden gate.

The Party gets to Oleg’s to find out they are harassed by bandits. The party prepares for a bandit raid on the marrow.

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.